Since my animation will focus mainly on the actual Ghostbusters,
I have researched into the looks and style of the clothing and tools they use in
the film. Since they are so iconic and memorable, it is important to get these
elements right and accurate, as doing so will greatly improve the quality of
the animation when it’s submitted and avoid any backlash and negative feedback
from fans of the series viewing the work.
The first item I looked at is said to be the most iconic
of the series, the goggles. It has a very strange shape, its lenses being
very thin and long, and also the base of it is very boxlike in its looks.
This is good for my project as it will be fairly simple to model and will save
me a lot of time during production. Also the polygon count will be low, which
is good for animation as there will be many frames in the animation and it
saves on a ton of rendering time. Creating this tool will be a fairly quick
process and shouldn’t cause too many problems.
As for the clothing and suit they use, it is similar to the
goggles in that it is fairly simple and there’s not a lot of detail in the
suit. All that’s required is a cloth jacket with a nametag, belt and Ghostbusters
symbol on the side. This also will be fairly quick to model, and I could reuse
clothes from my other project to save on time and effort.
The backpack however, is another story. It is littered with
complex details everywhere that would require multiple extrusions in 3D or by
using separate objects entirely. Texturing it will also be an issue, as there
are many labels, cables and scratch marks all over the backpack. This process
would take a long time, and for the effort, you wouldn’t see the backpack too
often for that amount of time to be justified. The timespan I have been given
would not allow for such a complex object as this and so I’ve decided to not
use this one in my project, as the other two tools will be enough to
demonstrate that the two people are Ghostbusters.
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